Using a tool (e.g 7-zip), extract the contents of the ' main.dat' file, found in your 'prison architect' folder, to the same directory. More detailed instructions can be found in this topic in the Prison Architect developer forums: Getting Started Example of a scenario mod that uses Lua scripts to run story cut-scenes: Media:Sample_Scenario_Mod.zip.Example of a graphical mod that replaces all object sprites: Media:Sample_Graphical_Mod.zip.Here are two official SAMPLE mods, showing how to put mods together correctly: This is the image that will display to users when they view it in-game. A thumbnail.png can also be provided and is optional. Mods should contain a manifest.txt detailing the name, author, date, and version. Users/Username/Library/Application Support/Prison Architect/mods %UserProfile%\AppData\Local\Introversion\Prison Architect\mods All mods should now come packaged in a zip file, to be extracted into the users mods folder. Introversion has added official mod support in Alpha 15 and extended it substantially in Alpha 24.
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